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Hex shards of fate sleeves
Hex shards of fate sleeves








hex shards of fate sleeves

The only problem is it brought the worst aspects of both: the chase of a TCG and the grind of an MMO.Īdding to the problem of acquiring cards was Hex's auction house, which was the only way outside of a direct trade for players to acquire a specific card, resource, or indeed any specific thing they wanted. So, in a way, Hex lived up to its promise of an MMOTCG. This required grinding the PVE until it just wasn't fun anymore, and the transfer process was far from flawless. Without the in-game option, players' only choice was to use a third-party website called HexPrimal to trade gold for plat at a ridiculous rate. Compared to the numerous ways players can earn cards in something like MTG: Arena, and the level of restriction put on players in Hex becomes obvious.ĭespite innovating far beyond games like Hearthstone and Shadowverse in terms of gameplay and PVE content, Hex failed to emulate those games' most fundamental aspect: players should be rewarded for playing. Second, platinum was only paid out in meaningful amounts to players at the highest rank, and only at the end of a competitive season.

hex shards of fate sleeves hex shards of fate sleeves

One was that PVP was still gated off by requiring platinum to have any shot at building a competitive deck. While players could earn platinum by ranking high in PVP, there were two problems. RELATED: Hearthstone Developer Defends Rewards Overhaul After Fan Outcry










Hex shards of fate sleeves